The layout of the map is comprised of mainly black blocks and dark grey glass, giving the area a dark feel. The background consists of a gradient of blue with white or, in the case of the second segment, orange. The noticeable feature of this one is that the boss is more stronger than the previous boss which makes it get a little more difficult due to a ring of glass plates that protect it.
|stage||obstacles||number off door buttons||power ups||gravity|
sliding long glass walls
slim glass bars
|3||swinging glass blocks||1||ınifinite ball||normal|
slim glass bars with metal
swinging glass blocks
|2||2 ınifinite balls||normal|
Checkpoint 1 introduces new interesting types of obstacles.
Within the first segment the player finds many moving columns. Although some appeared in the second segment of the Introductory stage, they appear in much larger numbers here, and can carry either crystals or glass boxes.The second segment also introduces special DNA strands, and the third introduces swinging glass blocks.
Just like the Introductory stage, Checkpoint 1 contains four segments. The second segment, however, is twice as long as the other three. 3 out of 4 segments are NOT fake , the 4th segment is fake!
- Checkpoints 1 and 4 are the only checkpoints in which all the soundtracks found in their segments are found elsewhere.
Object Debuts Edit
- Glass Blocks
- DNA Strands
- Moving Columns