Checkpoint 2 is the third and officially second checkpoint of Smash Hit.

Description Edit

This checkpoint has a slightly large increase in difficulty in comparison to the last two checkpoints. New difficult obstacles are introduced and a new game-play element is added - speed.

This checkpoint's color scheme is made dominantly similar to the color of Checkpoint 1, but with more blue shades. This main color of the checkpoint is turquoise.

Checkpoint 2 introduces a few new obstacles which are slightly harder to smash and get past than previous or recent checkpoints.

Encountered here is a new variant of the sliding glass wall. They are replaced with shifting glass walls, which, instead of sliding continuously, will shift in a steady uniform in short, regular intervals.

Pop-up glass sheets are also encountered, large sheets of glass that immediately spring up when the player is in close distance, appearing on the ground or the ceiling.

A new game-play mechanic, speed, is also introduced, which determines the speed the player travels at. In the third segment, the speed is set to faster than normal. In the fourth, it is set to slower than normal.

Only the second, third, fifth, and eleventh checkpoints are comprised of four segments. At the boss battle of this checkpoint, there are 2 single cell bosses, which could surely be a sign that there would be a bigger boss at the next level.

Stages Edit


gravity number off door buttons object rotaing power up balls
normal 1 pop-up glass walls

shifting glasses

pyramidal crystals

normal 1 pyramidal crystals no
normal 1 pop-up glass walls

shifting glasses

horizontal glasses

no infinite balls
normal 1 pyramidal crystals no 2 infinite balls
low 2 pyramidal crystals


yes 2 time slow

survivor mode

number off door buttons objects rotating gravity
1 DNA strands shifting glasses
1 star crystals
1 horizontal glasses
1 star crystals
1 3 star crystals