Checkpoint 3's color scheme focuses with either dark purple or extremely dark pink blocks within the main background. This checkpoint now includes obstacles which came from elsewhere in the game. First appearances of these things are mostly useful because that there is a "Time Slow" power up.
|gravity||number off door buttons||obstacles||rotating||power
pyramidal crystals and crystal
|normal||2||crystal pyramidal crystals
hanged glass pane
don't swinging glass blocks
|normal||1||spinning horizontal glasses
down cracking glasses