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Checkpoint 3's color scheme focuses with either dark purple or extremely dark pink blocks within the main background. This checkpoint now includes obstacles which came from elsewhere in the game. First appearances of these things are mostly useful because that there is a "Time Slow" power up.
gravity number off door buttons obstacles rotating power

up

balls

normal 1 spinning

glasses

pyramidal crystals and crystal

no
normal 2 crystal pyramidal crystals

hanged horizontal

glass

hanged glass pane

don't swinging glass blocks

no infinite

balls

normal 1 spinning horizontal glasses

pyramidal crystals

yes
normal 1 lasers

down cracking glasses

crystals

no time slow