1. Checkpoint 5 is the checkpoint after Checkpoint 4 and
  2. before Checkpoint 6.
  3. Description
  4. The checkpoint's theme focuses around an aquatic nature with low gravity, and introduces metal objects.
  5. This checkpoint is the first checkpoint to feature low gravity, and the fire ball power up.
  6. Stages
  7. 1
  1. Stages 1 and 2 feature calming music and plenty of crystals. Yet there are platforms that move and also sliding glass bars and hanging hammers. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. After this, you will proceed to the new stage.


Stage 2 features the same music as the first stage of Checkpoint 1, sliding glass panes, and spinning glass bars. This stage is the second rotating stage as from the 3rd stage of Checkpoint 3.


At the beginning of stage 3, there would be 1 octahedral crystal and 1 explosive ball power-up, and 1 time slow power up. In older updates there wouldn't be 1 octahedral crystal that would be smashed. As to these power-ups, the player would be faced with faster sliding glass sheets and glass bar crosses.


Stage 4 features no obstacles and many rows of crystals, which are in stairs. This is a break point in the game and later leads to Checkpoint 6.

  • Trivia
gravity rotating number of door buttons objects power up balls
low no 2 hanged traingles crystals fire ball
low yes 1 hanged hexagons
low no 1 hanged glass panes fire ball and time slow
zero yes 2 fliying glass panes

horizontal glasses

low no 1 pyramidal crystals infinite ball
  1. The fire ball power-up does critical damage for glass, and metal too.
  2. In the 1st stage, it first shows 50% gravity.