Checkpoint 5 (a.k.a Ocean) is the checkpoint after Checkpoint 4 and before Checkpoint 6.
1 (a.k.a Underwater) Edit
Stages 1 and 2 feature calming music and plenty of crystals. Yet there are sliding glass bars and hanging cylinders in the ceiling. A noticeable feature about this stage is that there is lower gravity, as the balls move slower. At the end, there are some floor tiles leading to a cross-shaped door.
2 (a.k.a Parts storage room)Edit
Stage 2 features the same music as the first stage of Checkpoint 1, Local Multiplayer Modes and Smash Hit Gameplay end music. It has Sliding Glass Panes, as well as a thinner variation, and spinning propellers. This stage is the second rotating stage.
3 (a.k.a CrossesNSlides)Edit
At the beginning of stage 3, the player passes through a long tunnel, then there would be 1 octahedral crystal to break and 2 Power Ups (namely the Explosive Ball and Time Slow) to collect. However, in older versions (and a Disappearing Crystal Glitch) the crystal doesn't exist.
Stage 4 features no obstacles and many rows of 16 or 18 pyramidal crystals. which are in stairs. This is a Break Point in the game and later goes to Checkpoint 6, Mayhem Boss in Mayhem Mode.The usic is Local Multiplayer Modes and Smash Hit - Official Trailer end Music.
|Stage||Shared with?||Other information|
|2||Checkpoint 1 Stage 1, Local Multiplayer Modes and Smash Hit Gameplay||None|
|4||Local Multiplayer Modes and Smash Hit - Official Trailer end|
Of Door Buttons
|1||Hanged Cylinders and
Horizontal Glass BarsCylinders (4 arms in normal, 2 in VR) Octahedral Crystals
|2||Sliding Glass Panes (Normal and Thin)||1||Yes||None|
|3||No||Explosive Ball and Time Slow|
|4||Pyramidal Crystals/Star Shaped Crystals İn Virtual Reality, all on Stairs||İnfinite Balls|
See Boss Fights.