This area contains three segments, and once completed the player enters Checkpoint 1.Since it is the first checkpoint in the game, the introductory stage is very easy compared to other checkpoints appearing later on. The glass obstacles here pose little difficulty, except for a few, tricky Sliding Glass Panes.
Introduced features Edit
This checkpoint introduces the basic mechanics of the game. During the first segment, notifications will appear to inform the player about firing balls, crystals, and Multiball. A notification also appears if the player crashes into an obstacle.
In the Introductory stage the player will first encounter crystals in their basic form; pyramid-shaped. The first glass obstacles are also found here, although only two types are introduced. Long glass bars are situated at various places, and sliding glass walls are common.The first power-up is also found in this checkpoint - midway through the third segment, the first Infinite Balls power-up appears, followed by six pyramid crystals placed in a row.
The introductory stage contains three stages. They are not very difficult, and act as the tutorial for the game.
|Stage||Obstacles||Description||Gravity||Power Ups||Number of door buttons|
|1 (Basic)||The main area consists of many pyramid crystals placed in groups. Just before the exit, the player runs into a glass bar, the first obstacle encountered in the game. After this is the exit door, as well as two pyramids placed alongside it.||Normal||None||1/0 in Virtual Reality|
|2 (Dark)||This segment is slightly more challenging than the previous, as more obstacles are found. New sliding glass panes are encountered, which slowly move in a horizontal direction, as well the glass bars seen earlier. Crystals are often placed in more hard-to-reach locations, and some are placed atop vertically-moving columns. The end door is accompanied by two crystals placed in a similar matter as the previous segment, with one button needed to open it.|
|3 (Darker)||This segment only contains the obstacles found in the previous segments, as well as crystals placed every so often. Halfway into the segment is an Infinite Ball power-up followed by six pyramid crystals. The player can use the power-up to destroy the pyramid crystals, although they can choose not to. The exit door is unique from the previous segments as it needs two buttons to open it instead of one.||
||2/0 in Virtual Reality|
- When played, arrows will point to the buttons in the first and second segment that open the doors as a hint for the player.
- When playing for the first time, the game will show a brief tutorial explaining how to use the Infinite Balls Power Ups.
- Starting is With Stairs. You start with 25 Balls.
- This is the only checkpoint to have all of its music (except the boss stage) to be uploaded to Roblox
See Boss fights.
Power Up Debuts EditInfinite Balls are debuted in this checkpoint.
It has its own page, called Introductory stage (Teaser).
Video EditThe same (fake) stage was used in the Smash Hit Gameplay Teaser.